![]() ![]() While w e’ve been constantly sceptical about the potential for MOBAs outside key Asian markets the sub-genre continued to grow at the highest pace in the genre. After all, these games have a fun combat core brutalized by ever increasing timers which just simply don’t work in the modern mobile market. By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay. Castle Clash by IGG, War Dragons by Pocket Gems and Art of Conquest by Lilith all came down between 15 to 35 percent compared to 2019. Though in this case the dominant titles declined less than other key titles in the sub-genre. Supercell’s Clash of Clans is by far the dominant title in this sub-genre as it declined, so did the sub-genre as a whole. The second largest sub-genre is the good and old Build & Battle.
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